Updated for Mists of Pandaria Druids are a truly great class. The best title should be “the spec you enjoy the most.” It’s a game, after all. However, I know some people just want to get through the leveling part of the game as fast as possible so they can start working on endgame content, so here’s my ranking of the specs for leveling purposes, from worst to best. Best Spec For Leveling In Mists Of Pandaria 5.1 As Druid

Restoration Well, the good part about leveling as resto is you will never die. By keeping Rejuvenation and Lifebloom rolling on you, you’ll quickly be able to heal up damage from everything but champions. Of course, the downside is everything else you want to do takes longer. Killing things for quests takes twice as long as a DPS spec, and dungeon queues are still reasonably long for healers (though not as long as DPS queues). If you like healing, though, dungeon queueing is your only reasonable option.
Guardian Tanks get the benefit of instant queues, so that’s a good thing if you like dungeons. Unfortunately, there’s only four dungeons to cover the entire leveling experience, so that starts to get old after a while. When questing, you’re very survivable so you can pull groups of enemies and AoE them down, but it still takes a long time to kill anything. I could see questing as Guardian in Townlong Steppes or Dread Wastes (generally easier to pull multiples, stuff hits pretty hard) but I wouldn’t recommend it otherwise.
Balance Of the two DPS specs, I flipped back and forth between each to see which I preferred for leveling, and balance just missed out. It’s definitely simpler than feral; pick a target, move to range, and start nuking away. Unlike a cloth caster, you’re pretty durable, so you don’t need to worry much about taking a few hits from your average quest mob; just keep nuking it until it’s dead. You can also self-heal quite well with Rejuvenation as you’re moving from enemy to enemy.
Mists of Pandaria Leveling Dungeons Quick-Read Guides. Unfortunately, it still doesn’t kill quite as fast as Feral. Starfire hits acceptably hard when you’re in a Lunar Eclipse, but Wrath-spamming in Solar doesn’t do nearly the same damage to a single-target. Unfortunately, you don’t have much of a choice in the matter. The special abilities also feel flat; Celestial Alignment just basically lets you prolong a Lunar phase, Shooting Stars doesn’t proc enough, and Starfall gets you killed. (There’s a new glyph coming in 5.1 to make Starfall less deadly.
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