Diablo 3 is quite different with the world of warcraft, from the whole diablo 3 game system, may be wow can take example by diablo 3 from some aspects, such as the way monk moves in diablo 3.
Diablo is an AoE game; WoW is not: While many of the monk’s skills revolve around nuking a horde of opponents, rogues typically find themselves fighting enemies one-on-one. While I like the direction of the new Fan of Knives, it just doesn’t feel like it fits into our arsenal. We do find ourselves in AoE situations every once in a while, though, and that’s where the monk ability Crippling Wave could be valuable.we deliver your WoW Gold fast, cheap, and securely, allowing you to level up faster, defeat enemies more. 

I would love to see rogues execute an arcing clash, swirling around and slicing everyone nearby. Crippling Wave allows the monk to attack in a circular pattern, creating a vortex of death. The new Fan of Knives is already struggling with an identity crisis, since it’s essentially an AoE-based combo point generator, like a multitarget Sinister Strike. Crimson Tempest comes close to giving us a swirling attack, but I’d like to see the twirl attached to the generator rather than the finisher.Wow gold is need here.
An explosive kick: Kick is pretty boring. It’s identical to all of the other interrupts out there, and most rogues wouldn’t notice if it was replaced by Rebuke or Pummel tomorrow. I have always imagined Kick being more exciting, and the monk’s Lashing Tail Kick fills that role perfectly.
This is a wonderful talent in wow. While rogues normally like to keep their targets close, it would still be valuable to have some control over our opponents’ positioning. There are only a couple of classes with knockback abilities, and I think it would fit in well with our theme. Since Kick doesn’t generate combo points, we could even use it to toss an unfriendly melee class away from us while we burn down their healer.
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tongzhouseo doris0802
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